SKVAD

GENERAL RULES
  1. Language Use:
Use appropriate language in global chat. Avoid political discussions, excessive profanity, or offensive language. Do not spam the chat. All communication in global chat must be in English to ensure clear communication.
  1. No Hacking:
Using hacks like ESP (Extra Sensory Perception), aimbots, scripting, doxxing, or tools like NVIDIA Inspector is strictly forbidden. These hacks give unfair advantages and compromise the integrity of the game.
  1. No Discriminatory or Hate Speech:
Any form of discriminatory or hate speech is not allowed. This includes racist, sexist, homophobic, or any other offensive language.
  1. CFT Access:
Players with access to CFT are not allowed to use it on SKVAD to gain information or take screenshots, nor can they disclose information from CFT in-game or on Discord.
  1. No Alt Accounts:
Do not use alternate accounts to gain an advantage, such as evading bans or countering raids.
  1. No Exploiting:
Exploiting game mechanics, such as glitching, duping (duplicating items), render glitching, or moonwalking, to gain a PvP advantage is prohibited.
  1. No Stream Sniping:
Watching someone’s live stream to gain an advantage over them in the game is not allowed.
  1. No Meta Gaming:
Do not share base locations or other strategic information in Discord or in-game chat. This includes coordinates, map locations, or descriptions of bases.
  1. No Combat Logging:
Logging out during combat or while in a combat state is forbidden. Combat includes any interaction with combat-based events like airdrops, KOTH (King of the Hill), key card rooms, raiding, getting raided or mystery boxes. Combat is considered over if no shots are fired for 5 minutes.
  1. No Loot Cycling:
Continuously picking up and dropping items to refresh loot spawns is not allowed.
  1. Appropriate Names:
Use appropriate in-game names. Do not impersonate staff or use names that violate any rules.
  1. No Admin Abuse:
Admins and moderators must follow the same rules as players and should not abuse their powers for personal gain.
  1. No Public Accusations:
Do not call out suspected cheaters in public global chat or any Discord chat. If you suspect someone is cheating, file a “report a player” ticket.
  1. No Spawn Camping:
Camping at spawn locations to kill players as they spawn is strictly forbidden.
  1. Staff Authority:
Staff members have the authority to correct, punish, kick, or ban players as needed. Admins have the final say in these decisions, and all rules are subject to their discretion.
 
These rules are designed to ensure fair play, respect, and a positive gaming environment for everyone. These rules are not currently active but are being considered as potential changes for the future. They are ideas for upcoming adjustments to improve gameplay and ensure fairness. Keep an eye out for official announcements regarding when these changes might be implemented. If you have any feedback or suggestions about these proposed rules, now is a great time to share them!
COMPENSATION RULES
General Guidelines:
  1. Recording Tools:
It is recommended to use recording tools like OBS, Medal.TV, Relive, or NVIDIA Playback to capture evidence.
  1. Detailed Proof:
You must provide detailed proof in your video submission to receive compensation. If the evidence is insufficient or appears tampered with, the request will be denied.
  1. Processing Time:
Compensation requests can take up to 3 days to process.
Valid Compensation Examples:
  • Cheater-Related Loss: If you lose items due to a confirmed cheater (on the same day they are banned), you can receive compensation.
  • SafeZone Theft: If an item or vehicle is stolen from the SafeZone, you are eligible for compensation.
  • Rule-Breaking Raids: If you lose extra raiding equipment while raiding a base that violates base rules, you can be compensated.
Invalid Compensation Examples:
  • Trader Bug: Loss of items due to a trader bug will not be compensated.
  • Environmental Death: Items lost due to dying from environmental causes are not eligible for compensation.
  • Technical Issues: Loss of vehicle or storage due to crashes, restarts, or bugs will not be compensated.
  • Vehicle Issues: Compensation will not be provided for vehicles that are stuck, lost keys, vehicles left in the SafeZone, flipped vehicles, damaged engines, or despawned vehicles.
These rules ensure that compensation is fair and based on clear, verifiable evidence.
BASEBUILDING RULES
  1. Sky Bases/Floating Bases:
You cannot build bases that are floating or in the sky. Your base can only have a maximum of one Building Block Piece (BBP) floor overhang.
  1. Building on Roads:
Building on roads or tracks is prohibited unless it’s at the end of the road/track.
  1. Raidable Bases:
Your base must be designed so it can be raided. You cannot block any entrances to make it impossible for others to raid.
  1. Base Access:
Each group is allowed only one base. Each player within the group can have only one sleeping bag.
  1. Stacking Restrictions:
Stacking gates, doors, windows, hatches, or walls in front of each other is not allowed. You may have a maximum of 3 doors per large wall (one at each end and one in the middle). Doors cannot be stacked.
  1. Defense Methods:
You are not allowed to use defense methods that force raiders into specific stances like crawling, crouching, vaulting, or climbing ladders. This ensures that raiding remains fair and challenging.
  1. Vision Restrictions:
You cannot have windows or vision points facing military zones, safe zones, non-safe zone traders, cement mixers, KOTH (King of the Hill), airdrops ( not playercalled airdrops), and safestores, including from the roof of your base. This prevents unfair surveillance and sniping.
  1. BBP Construction:
All Building Block Pieces (BBP) in your base must be fully built. This ensures structural integrity and fairness.
  1. Peeking:
You are not allowed to use any peeking methods. This rule is to prevent unfair advantages in defending your base.
 
These rules are not currently active but are being considered as potential changes for the future. They are ideas for upcoming adjustments to improve gameplay and ensure fairness. Keep an eye out for official announcements regarding when these changes might be implemented. If you have any feedback or suggestions about these proposed rules, now is a great time to share them!
TRADER RULES
  1. No Trolling, Stealing, or Griefing:
In the safezone, you must not engage in trolling, stealing, or griefing. This ensures that the safezone remains a peaceful and secure area for all players.
  1. No Escaping Fights:
You are not allowed to enter a safezone to escape from a fight. This rule prevents players from using the safezone as a way to avoid combat unfairly.
  1. No Mic Abuse:
Using a megaphone or excessively loud microphone (mic-rape) in the trader area is forbidden. This rule helps maintain a pleasant environment for everyone in the safezone.
  1. No Camping or Following:
You cannot camp near the safezone or follow players out of the safezone. This prevents players from ambushing others as they leave the safezone, ensuring fair play.
  1. Vehicle/Loot Deletion:
Any vehicles or loot left in the trader area will be permanently deleted without warning and without the option for refunds. This rule encourages players to manage their belongings responsibly and keeps the trader area clear of abandoned items.
  1. No Resource Gathering:
You are not allowed to gather resources, such as cutting down trees, inside the safezone. This rule preserves the safezone environment and prevents resource exploitation.
 
These rules are designed to ensure that the trader and safezone areas remain fair, safe, and enjoyable for all players.
RAIDING RULES
Raiding is enabled 24/7 
  1. Recording:
You must record your actions when entering and exiting a base to ensure transparency and fairness.
  1. Griefing Prohibition:
When raiding or getting raided, you cannot destroy or intentionally leave loot to de-spawn. This rule prevents unnecessary destruction and ensures that the raid is focused on obtaining loot rather than causing harm. Vehicles: You can destroy any vehicles you come across during the raid. Sleeping Bags: You are allowed to destroy sleeping bags, which can prevent the defenders from respawning close to the raid site. Raid Alert: Destroying the raid alert system is also permitted, which might help in reducing the defenders’ ability to respond quickly. These items are considered fair game because they can significantly impact the defenders’ ability to defend their base effectively. By allowing their destruction, the rule aims to balance the raiding dynamics.
  1. Raid Methods:
You can only use breaching charges or C4 to raid through doors, hatches, or gates. This limits the methods of entry to specific tools, making raids more predictable and fair.
  1. C4 Timing:
As a raider you have a maximum of 30 minutes between each armed C4 during a raid. This rule means that when you are raiding a base, you must arm and use another C4 within 30 minutes of the previous one. For example, if you arm a C4 at 1:00 PM, you must arm the next C4 by 1:30 PM at the latest. This ensures that the raid progresses steadily and doesn’t drag on for too long, maintaining a fair and engaging experience for both attackers and defenders.
  1. Building Restrictions:
You cannot build or deconstruct structures while your base is being raided. This ensures that the raid is conducted fairly without altering the base’s defenses during the attack.
  1. Base Takeover:
Raiders are not allowed to take over the enemy base by placing their own codelocks. The goal is to loot and leave, not to occupy the base.
  1. Logging Out:
You cannot log out inside or on top of enemy bases. If you crash during a raid, you must log back in immediately to avoid being accused of combat logging, which is unfair to the defenders.
  1. Raid Participants:
A maximum of 7 attackers or defenders is allowed during a raid. You cannot swap players in and out of this group. This rule ensures that raids are manageable and fair, with a clear limit on participants.
  1. Raid Frequency:
You can only raid a base once every 24 hours. This prevents repeated attacks on the same base, giving defenders time to recover and rebuild.
  1. Raid Conclusion:
If all raiders leave the base, the raid is considered over. At least one raider must remain inside/around the base during the raid to keep it active.
 
These rules are designed to ensure that raiding is fair, balanced, and enjoyable for all players involved. These rules are not currently active but are being considered as potential changes for the future. They are ideas for upcoming adjustments to improve gameplay and ensure fairness. Keep an eye out for official announcements regarding when these changes might be implemented. If you have any feedback or suggestions about these proposed rules, now is a great time to share them!
VEHICLE RULES

No Compensation: The game administrators will not compensate for any lost or damaged vehicles.

  1. Vehicle Limit:

Each group is allowed a maximum of 5 vehicles. This includes all types of vehicles such as cars and helicopters.

  1. Vehicle Lifetime:

If a vehicle (car or helicopter) is not interacted with for 2 days, it will despawn. This encourages players to use their vehicles regularly and prevents inactive vehicles from cluttering the game world.

  1. Vehicle Storage:

You must store your vehicles in a garage. This helps keep the game environment organized and protects vehicles from being easily stolen or damaged. Driving Tips: Careful Driving: Drive your cars and helicopters carefully. The game has a mod that prevents vehicle damage and allows you to flip your vehicle using a Hydraulic Jack. If your vehicle ends up overturned, stuck on rocks, or caught in a fence, take it as a lesson to drive more cautiously next time. Remember, this is DayZ, where careful navigation is crucial.

 
These rules are designed to maintain a fair and enjoyable gaming experience, ensuring that vehicles are used responsibly and stored properly.